Sustainability in the Industry

Media Industry

Impacts, Risks and Opportunities

Sustainability in Media Industry

The media industry is also moving through sustainability: “Green Production” stands for less CO2 emissions in film production, sharing and trains instead of cars and planes for the crew or family-friendliness, diversity and fair working conditions on set – the media industry increasingly sees sustainability as part of its corporate responsibility.

From procurement to production planning to technology and administrative operations, ecological, economic and social aspects provide impetus for sustainable production.
There are also opportunities for transformation in journalistic responsibility: for citizens, well-researched, valid information is the basis for opinion formation and social discourse. “Fake news” and the manipulative use of artificial intelligence fuel negative impact. Media companies have a duty to continually highlight the relevant topics of sustainability and to use knowledge to encourage users to take action.

The industry includes, for example, the operation of TV, radio, print, internet media, cinemas as well as the production of films, TV and audio or the publishing of books and magazines.

Industry Materiality

Key Fields in the Industry 

Sustainability is different by industry. Learn key material transformations fields in Media Industry.

Climate

Value Chain

Society

 

You can find more details on the fields and criteria for Media Industry with score4more explore.

 

EU NACE Classification 

Industry NACE Classes

Unsure if the industry is the right one? A comparison with the EU’s granular NACE classification Rev. 2.1 provides clarity.

Included NACE classes in the industry

J 58.1 Publishing of books, newspapers and other publishing activities, except software publishing
J 58.11 Publishing of books
J 58.12 Publishing of newspapers
J 58.13 Publishing of journals and periodicals
J 58.19 Other publishing activities, except software publishing
J 58.2 Software publishing
J 58.21 Publishing of video games
J 58.29 Other software publishing
J 59.1 Motion picture, video and television programme activities
J 59.11 Motion picture, video and television programme production activities
J 59.12 Motion picture, video and television programme post-production activities
J 59.13 Motion picture and video distribution activities
J 59.14 Motion picture projection activities
J 59.2 Sound recording and music publishing activities
J 59.20 Sound recording and music publishing activities
J 60.1 Radio broadcasting and audio distribution activities
J 60.10 Radio broadcasting and audio distribution activities
J 60.2 Television programming, broadcasting and video distribution activities
J 60.20 Television programming, broadcasting and video distribution activities
J 60.3 News agency and other content distribution activities
J 60.31 News agency activities
J 60.39 Other content distribution activities
N 74.3 Translation and interpretation activities
N 74.30 Translation and interpretation activities

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